![]() ![]() ![]() There were avatars of course, and as the driver you could choose which avatar you were to be in the driving seat and that was that. There were wheel-spins where you won cars and cash, and if you came last in a race, this was reflected in the rewards, or lack thereof, which made you want to try that little bit harder in the next race. A couple of years ago I bought Forza Horizon 3 and I was blown away by the sheer quality of the game, not only graphically, but more importantly the car racing, the choice of cars, the stunts, the vast map of Australia, and the feeling that the prime focus of the game was tearing around the lush scenery and winning races. Let’s start somewhere near the beginning. ![]() The gaming community - or at least those of us who were born before 1995 - is up in arms, with this new and politically correct direction that the Horizon series of games looks destined to follow. This is precisely what Playground Games, creators of newly released Forza Horizon 4, in cahoots with their masters at Microsoft and Turn 10 Studios, have embedded into their acclaimed and long awaited arcade racing game. Dumbing down - the deliberate oversimplification of intellectual content in education, literature, and cinema, news, video games and culture ![]()
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